


The Studio
The Creature Art Department is a creature and character design studio specializing in visual development for film, TV, and video games. Our team of top artists and designers bring their expertise and passion to every project, creating imaginative and captivating creatures that bring stories to life.
At the Creature Art Department, we believe in the power of collaboration. We work closely with our clients to understand their vision and bring their creatures to life through every stage of the design process, from concept art to 3D modeling, sculpting, color exploration, facial performance, range of movement, and 3D printing. Our commitment to quality and attention to detail sets us apart from others in the industry.
At the Creature Art Department, we believe in the power of collaboration. We work closely with our clients to understand their vision and bring their creatures to life through every stage of the design process, from concept art to 3D modeling, sculpting, color exploration, facial performance, range of movement, and 3D printing. Our commitment to quality and attention to detail sets us apart from others in the industry.
Our team has been designing, building, and supervising creatures for some of the biggest films of the last decade, and we are proud to bring our expertise and experience to every project.
We look forward to the exciting projects of the future. Browse our portfolio to see some of our work, and let’s bring your creatures to life!
We look forward to the exciting projects of the future. Browse our portfolio to see some of our work, and let’s bring your creatures to life!
Creatures & Characters Visual Development for Films,TV & Games
- Creature & Character design
- Color exploration
- Motion & Facial performance exploration
- Maquette 3d printing
Statue Design and Sculpture for Collectibles
Our Team
Lucas Cuenca is a highly skilled Creature Designer / Art Director in the film industry, known for his ability to bring to life a wide range of imaginative and realistic creatures on the big screen. He has worked on a number of high-profile films, creating unforgettable creatures that have helped to define the look and feel of some of the most beloved and successful franchises in cinema.
As a creature designer, Lucas is known for his ability to create creatures that not only look visually stunning, but they are based in functional anatomy making sure that they would work not only visually but also technically . He works closely with directors, producers, and visual effect supervisors to ensure that his designs are not only aesthetically appealing but also serve the needs of the story and characters.
Overall, Lucas is a talented and respected artist who has made a significant impact on the entertainment industry through his creative and innovative approach to Creature Visual Development
https://linktr.ee/LucasCuenca
Lucas CuencaArt Director https://linktr.ee/LucasCuenca

Lucas Cuenca is a highly skilled Creature Designer / Art Director in the film industry, known for his ability to bring to life a wide range of imaginative and realistic creatures on the big screen. He has worked on a number of high-profile films, creating unforgettable creatures that have helped to define the look and feel of some of the most beloved and successful franchises in cinema.
As a creature designer, Lucas is known for his ability to create creatures that not only look visually stunning, but they are based in functional anatomy making sure that they would work not only visually but also technically . He works closely with directors, producers, and visual effect supervisors to ensure that his designs are not only aesthetically appealing but also serve the needs of the story and characters.
Overall, Lucas is a talented and respected artist who has made a significant impact on the entertainment industry through his creative and innovative approach to Creature Visual Development
https://linktr.ee/LucasCuenca
Lucas CuencaArt Director https://linktr.ee/LucasCuenca

Franco Carlesimo is a seasoned CG artist with over 15 years of experience in the field. He has worked on a wide range of projects, from concept design and character modeling for commercials, movies, and video games to his true passion: creating stunning collectibles. With a focus on organic design, Franco is best known for his breathtaking superhero statues and incredible creatures that capture the imagination of collectors worldwide. Franco's expertise in CG artistry and his passion for creating unique collectibles have earned him a reputation as one of the most talented artists in the industry. His meticulous attention to detail and ability to breathe life into his designs have made his work highly sought after by collectors and enthusiasts alike. Whether he is working on a commercial project or crafting his latest collectible masterpiece, Franco Carlesimo's commitment to excellence and his passion for his craft shine through in every piece he creates.
https://linktr.ee/carlesimo
Franco CarlesimoArt Director https://linktr.ee/carlesimo

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Films
These are projects we worked on as individuals while employed by other companies.

Our Work
Featured portfolio

News
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ZBC Image Breakdown is a new series featured on ZBrushLIVE that focuses on the best artwork posted by the top artists that …
DNEG’s creature supervisor explains the design and vfx behind Marvel’s shape-shifting character, Carnage.By Michael Maher Complete Interview
Last year, Raymond Chen explained the work of DNEG on ALITA: BATTLE ANGEL. Today he talks to us about the Disney+ film, TOGO. Complete Interview
Chris McLaughlin joined the DNEG team in 2010. He has worked on a number of projects including John Carter, Terminator Genisys, Blade Runner 2049 and Deadpool 2. Complete Interview

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